Contracts

A Contract is a power that allows creatures of Faerie to affect the mortal world. Contracts are ancient agreements made between the Fae and living embodiments of the natural world; as with most such magics (like the Mask), these bargains extend to all creatures touched by Faerie, and thus may be learned and used by Changelings.

Each Contract is a collection of related powers, or clauses, which were agreed upon in the same bargain. Usually a Changeling must use Glamour to empower the use of most clauses, but every clause has a “Catch”, a loophole in the original agreement which allows use of the power without the magical price having to be paid.

At Character Creation, a character gains a total of eight dots to distribute among Contracts, at least six of which must be spent in His Seeming, Mien or Court’s affinity Contracts. The classes of Contracts are:

Universal Contracts
Changelings have an affinity for a number of common Contracts, which they find easier to learn than others. Any changelings can learn these contracts without any added difficulty.

Contract Description Book/Page
Dream Oneiromancy Changeling: The Lost 124
Hearth Blessings and Curses Changeling: The Lost 127
Hours Time Rites of Spring 102
Mirror Disguise Changeling: The Lost 129
Moon Madness Rites of Spring 105
Omen See Past and Future Rites of Spring 108
Reflections Mirrors The Equinox Road 34
Smoke Stealth Changeling: The Lost 132

Seeming Contracts
Each Seeming also has an affinity for certain Contracts that grants powers associated with that Seeming. While any changeling can learn any Seeming Contract, they find it much harder to learn Contracts that do not match with their Seeming.

Contract Seemings Description Book/Page
Animation Wizened Animate Objects Winter Masques 52
Artifice Wizened Manipulate Objects Changeling: The Lost 134
Communion Elementals Communicate with Elements Winter Masques 32
Darkness Darklings Darkness Changeling: The Lost 136
Den Beasts Home Safety Winter Masques 19
Elements Elementals Manipulate Elements Changeling: The Lost 138
Fang and Talon Beasts Animals Changeling: The Lost 142
Forge Wizened Alter and Shape Reality Rites of Spring 99
Oath and Punishment Ogres Deal with Oathbreakers Winter Masques 47
Separation Fairest Transcend the Physical Winter Masques 40
Shade and Spirit Darkling The Dead Winter Masques 26
Stone Ogres Might Changeling: The Lost 144
Vainglory Fairest Awe Changeling: The Lost 146
Wild Beasts, Elementals Nature Rites of Spring 111

Court Contracts
Changelings who belong to a seasonal Court have an affinity to further two Contracts associated with their season: the “Fleeting” Contracts deal with manipulation of the Court’s dominant emotion, while the “Eternal” Contracts invoke physical manifestations of the season itself. Due to the mystical connection granted by a Court’s Mantle, the more advanced clauses of these Contracts may only be learned by Changeling’s with a strong Mantle for the appropriate Court. The less powerful clauses may be taught to other Changelings, but such tutelage is generally only given to those who have proven their friendship to the Court.

Contract Description Book/Page
Eternal Autumn Harvest and Withering Changeling: The Lost 159
Eternal Spring Growth and Rejuvenation Changeling: The Lost 151
Eternal Summer Heat and Light Changeling: The Lost 155
Eternal Winter Cold Changeling: The Lost 162
Fleeting Autumn Manipulate Fear Changeling: The Lost 156
Fleeting Spring Manipulate Desire Changeling: The Lost 149
Fleeting Summer Manipulate Wrath Changeling: The Lost 153
Fleeting Winter Manipulate Sorrow Changeling: The Lost 160
Punishing Summer Tools of War Lords of Summer 59
Sorrow-Frozen Heart Personal Sorrow Lords of Summer 99
Spell-Bound Autumn Sorcery Lords of Summer 79
Verdant Spring Manipulate Passion Lords of Summer 39
Contract of Entropy* Power over nothingness Dancers in the Dusk 141
Contract of Potential** Power over the Future Swords at Dawn 141
*Can be taken by anyone

**Can be taken by Members of the Golden Court or Changelings with Court Goodwill: Dawn merit.

Goblin Contracts
Finally there are the Goblin Contracts , Black Market contracts that can be obtained from the Goblin Market in exchange for various things. While these contracts are powerful, they usually come with a huge penalty for using them, and cannot be relied on as much as the other types.

Contract Level Description Book/Page
Sight of Truth and Lies 1 Truth-saying Rites of Spring 114
Shooter’s Bargain 1 Accurate Shooting Changeling: The Lost 164
Trading Luck for Fate 1 Predict Random Events Changeling: The Lost 164
Calling the Guardian 2 Summon Protective Force Rites of Spring 114
Diviner’s Madness 2 See Past or Future Changeling: The Lost 165
Fair Entrance 2 Open Doors Changeling: The Lost 165
Fool’s Gold 2 Disguise Objects Changeling: The Lost 166
Blessing of Forgetfulness 3 Erase Memories Rites of Spring 115
Burden of Life 3 Healing Changeling: The Lost 166
Delayed Harm 3 Avoid Attacks Changeling: The Lost 167
Goblin Oath 4 Pledges Rites of Spring 115
Good and Bad Luck 4 Lucky Guess Changeling: The Lost 167
Call the Hunt 4 Summon True Fae Changeling: The Lost 167
Blood-Binding 5 Strip Enemy’s Defenses Rites of Spring 116
Lost and Found 5 Escape Changeling: The Lost 168

Contracts

Nights of the Kindred EugeneGM