Nights of the Kindred
Vampires are dead, static things. The spark of life that allows humans to develop and grow has been robbed from them. Because of this, a Vampire may not permanently raise their Attributes through Experience after the Embrace. Instead, Vampires have Disciplines – undead augmentations of their body, mind and soul that make them supernaturally faster, stronger, brighter or more alluring. Each Discipline directly adds its value to an Attribute, as follows:
Thus, a Vampire’s Dexterity is equal to their Dexterity when Embraced, plus their dots in the Celerity Discipline. This means that Vampires will tend to try to Embrace people in their “prime”. Attribute additions based on Disciplines are considered normal Attribute additions in every way – additions to Resolve add to Will, additions to Stamina add to Health, and so on. When rolling dice, the Vampire uses this total to count as their natural attribute bonus, not as a Supernatural power, and may not add the Discipline again to their dice pool, although they may feel free to add another, unused Discipline.